We've been silent for quite a while, not because anything was wrong, but because everything was going right, but it was rather boring.
But, to help allay any fears, we will go ahead and convey those boring details to you in this post, and if there are questions, we will try to edit this post to answer those questions.
Soon, though, we expect a post with some exciting details (like pictures of the machine and stuff).
1. How's that machine coming along?
Perfectly fine! The challenge is in tweaking it to do not only the magnets for the two boards we have now, but also for smaller tiles for use in other tabletop games in the (near!) future. This means making it capable of handling multiple magnet configurations, and for multiple sized mats. It's not terribly complicated, but it is time consuming.
2. How is it with the timeline?
One of the reasons we haven't updated yet is because everything was on time. And as of this writing, there are still no delays. However, something could go crazy at any minute, and we do plan to alert people (via this blog) the moment we anticipate a delay.
3. What all have you been doing during this time?
Well, there's lawyer stuff, insurance stuff (those two take more time than we'd ever thought necessary), artwork stuff, production stuff, website stuff, distribution stuff...many, many boring paperwork-y things. Another reason we haven't really posted about that is we thought it might make people nervous to hear about such boring things.
4. How do those stickers look?
In the next few days we will make a separate post here about the stickers, and get some feedback about them. You'll see plenty ahead of time!
We will try to answer all the questions we can on this blog. We'll just try to answer questions in an edited post, rather than making people chase down our answers in the comments. (So that means we won't post answers to individual comments, we will answer them here in this text.)
Hopefully this shows that we haven't fallen off the face of the planet---far from it, we're working hard to make sure that this is the first of many projects from GameNightLife!